Writing for Video Games workshop
*Workshop is now full*
The Pixel Mill will be hosting an online workshop on Writing for Video Games on Tuesday 28th July from 10am to 5pm.
The workshop will be led by video game writer and director Andrew Walsh and will focus on narrative design within video games and how the artistic, commercial and design aspects of games writing and games narrative fit into the global video games industry.
The workshops will explore the writing process and the skills required to work in this field, how to design/structure narrative for video games and the role of dialogue and environment plays within storytelling. The workshop will cover story structure, character development, speech design, narrative design, dialogue branching plot, dialogue structures and post-production.
This will be an interactive workshop with an opportunity to discuss writing for video games with an experienced writer and industry peers. Andy Walsh is a freelance video game writer whose credits include Earthworm Jim, Prince of Persia, Harry Potter, Fable Legends and Watch Dogs: Legion. He is also the Treasurer of the Writers’ Guild of Great Britain, a Videogames Committee member and a member of IGDA’s Writing SIG.
The workshop is aimed at both those seeking to break into writing for video games and experienced writers who are seeking to learn best practice. Spaces for the workshop are limited and will be assigned on a first come first serve basis.
If you are interested in attending please email Rory Clifford, Interactive Manager – [email protected], to book a place.